The STEM Makers

VIQRC 2026-2027 Season “Level Up” – Game Review

Level Up is the official game for the VEX IQ Robotics Competition(VIQRC) 2026–2027 season, which was released by RECF and Vex Robotics on April 30th. In this challenge, teams design robots to collect and score game objects on goals of different heights with different scoring capability, while navigating the field strategically. Official communication from VEX Robotics about “Level Up” is in the following links.

https://www.vexrobotics.com/iq/competition/viqc-current-game?

https://www.youtube.com/watch?v=KP0FYPW604E 

Core Gameplay Details

“Level Up” shifts the competition toward vertical scoring and navigation strategy.

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  • Main objects: Bean Bags (3″ × 4″) in 3 colours, red, blue and yellow
  • Goal: Multiple goal areas including floor goals and multi-level goals (L1 → L4)
  • Higher levels = exponentially higher points (up to L4) 
  • Constraint: Robot can carry only one object at a time
  • Field includes long paths vs narrow shortcuts, forcing design trade-offs 
  • Robot initial configuration should fit the dimensions 11” wide x 20” long x 15” high
  • Horizontal expansion up to a length of 24” is permitted during run from the initial dimension of 20” long
  • Vertical expansion is unlimited beyond the initial dimension of 15”
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How It Compares to Previous VEX IQ Games

Each VEX IQ season inculcated a different engineering mindset. VEX IQ Mix & Match focused on stacking and structure-building. VEX IQ Rapid Relay emphasized on quick passing and teamwork coordination.

Now, Level Up shifts the focus toward:

  •  Strategic route selection

  •  Compact robot design

  •  Fast repeatable scoring cycles

  •  Mechanical efficiency

This makes it a particularly exciting season for teams that enjoy experimenting with design and optimization. 

Lets look at different mechanisms the teams need to focus on, referencing the earlier VIQRC games for similarities. 

Key Mechanisms Encouraged in “Level Up”

1. Vertical Scoring Systems

  • Multi-height goals (L1–L4) with different reachability levels mandate robots with the following mechanisms:
    • Lifts / elevators
    • Arm mechanisms
    • Launchers (for high goals)

Slapshot required the robots to pick disks from dispensers more than 10.5 inches high. Mix and Match high goals required robots to place beam + pins or pins at a height of ~9.5 to 14 inches.  Rapid Relay required scoring into the high goal which was higher than 15”.

Pitching In required launching balls into high goal hurling them over hanging bars at a height of 15.5”. The high goal in Pitching In was surrounded, on all sides, by hanging bars, limiting access to the high goal for the robot and requiring precise launching. Next Level involved picking hubs from Bonus Peg, on top of hanging structure at a height of 16”. Bank Shot involved scoring goals into scoring zones and placing them in high goals behind a 12” high fence. All these games  involved using Lifting mechanisms and / or Launchers with precise launching essential for Bank Shot as well as Rapid Relay. 

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L4 goal in “Level Up” is at a height of 24” the highest ever I encountered till now in VIQRC. Precise Launchers seem an appropriate mechanism for L4 goals vis a vis Lifts/Elevators + Arms for Floor, L1-L3 goals. 

2. Precision Placement / Targeting

Bean bags are soft and harder to control and require

    • Controlled intake + release
    • Stabilization mechanisms

Bean bags in Level Up are very different from the game elements in Slapshot(disks), Next Level{hubs} and Bank Shot(Balls). Even though the bean bags have a similar texture as Plush balls from Rapid Relay or padded balls from Pitching In, the distinct shape demands different mechanisms from Rapid Relay/Pitching In for manipulating the bean bag. 

3.Path Optimization & Navigation

  • Robots must decide:
    • Long safe routes vs narrow shortcuts
  • Leads to:
    • Compact designs
    • Agile drivetrains

Passing through narrow shortcut ie under the 8” fence potentially requires the robot to be compact within a height of 8” while passing under the fence.  Alternatively, the robots can pass the bean bags from one side of the field to other similar to passes in Rapid Relay, thereby avoiding moving from one side of the field to other continuously.

4. Limited Throughput Design

One bean bag at a time rule:

    • Removes “bulk scoring” strategies
    • Emphasizes cycle efficiency

In Rapid Relay, robots were passing balls across the field. Robots can pass ball from one end of the field to other end thereby reducing transit time for both to place the bean bags in respective color goals. 

5. Advanced Autonomous Potential

High goals + alignment = strong case for:

    • Sensors
    • Autonomous routines

 Skills challenge likely becomes more competitive.

VIQRC @ The STEM Makers, Vijayawada

At The STEM Makers we’re building a team for the VEX IQ Robotics Competition(VIQRC) 2026–2027 season. 

Contact us at asha@thestemmakers.com for more information or refer for details. https://docs.google.com/document/d/1dVe-MmXIUSC3bxtgx1YV5fNvFbYmGs1rtRRSxZM_NkU/edit?usp=sharing

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